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Course Descriptions for GAME

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GAME 1394   Special Topics in Animation, Interactive Technology, Video Graphics and Special Effects (3) New course added March 28, 2008
This is a WECM Course Number.
Prerequisite: None.
Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (2 Lec., 4 Lab.)

GAME 1403   Introduction to Game Design and Development (4)
This is a WECM Course Number.
Prerequisite: None.
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. (3 Lec., 4 Lab.)

GAME 1406   Design and Creation of Games (4) New course added April 3, 2008
This is a WECM Course Number.
Prerequisite: None.
Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design. (3 Lec., 4 Lab.)

GAME 1409   Introduction to Animation Programming (4)
This is a WECM Course Number.
Prerequisite: None.
Mathematical elements and algorithms involved in basic animation. Includes generating graphics, viewing 3-D environments such as visible line detection and 3-D surfaces, image processing techniques, and special effects. (3 Lec., 4 Lab.)

GAME 1494   Special Topics in Animation, Interactive Technology, Video Graphics and Special Effects (4) New course added March 28, 2008
This is a WECM Course Number.
Prerequisite: None.
Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (3 Lec., 4 Lab.)

GAME 2342   Game Development Using C++ (3)
This is a WECM Course Number.
Prerequisite: COSC 1437 or instructor approval.
Skill development in C++ programming for games and simulations. Examines real-world C++ development issues. (2 Lec., 4 Lab.)

GAME 2433   Game and Simulation Programming III (4)
This is a WECM Course Number.
Prerequisite: GAME 1459 or instructor approval.
Advanced applications of game and simulation programming techniques. Includes advanced rendering techniques and BSDP trees. Incorporates shadowing, lighting, collision detection, and 3-D animation and motion. (3 Lec., 4 Lab.)

Academic Courses
Designated by the Texas Higher Education Coordinating Board for transfer among community colleges and state public four year colleges and universities as freshman and sophomore general education courses.

WECM Courses
Designated by the Texas Higher Education Coordinating Board as workforce education (technical) courses offered for credit and CEUs (Continuing Education Units). While these courses are designed to transfer among state community colleges, they are not designed to automatically transfer to public four year colleges and universities.

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