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GAME 1336 Introduction to 3D Game Modeling (3) New course added June 1, 2010
This is a WECM Course Number. Architectural spaces and modeling in a real-time game editor. Includes techniques for building, texturing, and lighting a game level to function in realtime. (2 Lec., 4 Lab.)
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GAME 1404 Level Design (4) New course added June 1, 2010
This is a WECM Course Number. Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. (3 Lec., 4 Lab.)
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GAME 1436 Introduction to 3D Game Modeling (4) New course added June 1, 2010
This is a WECM Course Number. Architectural spaces and modeling in a real-time game editor. Includes techniques for building, texturing, and lighting a game level to function in realtime. (3 Lec., 4 Lab.)
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GAME 2319 Game Engine (3) New course added June 1, 2010
This is a WECM Course Number. Prerequisite: GAME 1343 or instructor approval. Commercial and open source gaming engines. Includes discussions and recommendations for game engines to fit industry specifications. (2 Lec., 4 Lab.)
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GAME 2347 Advanced Game Programming (3) New course added June 1, 2010
This is a WECM Course Number. Prerequisite: GAME 1343 or instructor approval. Optimization of student-created games. Includes performance tuning, debugging, designing for test, software architecture design, object-oriented practices for game play, asset management, and coding best practices. (2 Lec., 4 Lab.)
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GAME 2419 Game Engine (4) New course added June 1, 2010
This is a WECM Course Number. Prerequisite: GAME 1443 or instructor approval. Commercial and open source gaming engines. Includes discussions and recommendations for game engines to fit industry specifications. (3 Lec., 4 Lab.)
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GAME 2447 Advanced Game Programming (4) New course added June 1, 2000
This is a WECM Course Number. Prerequisite: GAME 1443 or instructor approval. Optimization of student-created games. Includes performance tuning, debugging, designing for test, software architecture design, object-oriented practices for game play, asset management, and coding best practices. (3 Lec., 4 Lab.)
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Academic Courses
Designated by the Texas Higher Education Coordinating Board for transfer among community colleges and state public four year colleges and universities as freshman and sophomore general education courses.
WECM Courses
Designated by the Texas Higher Education Coordinating Board as workforce education (technical) courses offered for credit and CEUs (Continuing Education Units). While these courses are designed to transfer among state community colleges, they are not designed to automatically transfer to public four year colleges and universities.
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