GAME 1302 Interactive Storyboarding (3)
This is a WECM Course Number. In-depth coverage of storyboarding for the development of games and simulations. Addresses pre-production preparation and creation of comprehensive design for a game or simulation including target audience analysis, purpose, goals and objectives, content outline, flow chart, and storyboard. (2 Lec., 4 Lab.)
|
GAME 1336 Introduction to 3D Game Modeling (3) New course added June 1, 2010
This is a WECM Course Number. Architectural spaces and modeling in a real-time game editor. Includes techniques for building, texturing, and lighting a game level to function in realtime. (2 Lec., 4 Lab.)
|
GAME 1353 Multi-User Game Programming I (3)
This is a WECM Course Number. Prerequisite: GAME 1343 or instructor approval. Network topologies, architecture, and communication in game and simulation programming. Introduces sockets programming utilizing TCP and UDP protocols in a high-level language. Focuses on blocking and asynchronous modes. (2 Lec., 4 Lab.)
|
GAME 1359 Game and Simulation Programming II (3)
This is a WECM Course Number. Prerequisite: GAME 1343 or instructor approval. Design and development of 2D game and simulation programs including user interface design, mathematical elements, image and file structure, and software development techniques. Introduces the basics of 3D graphics related to game and simulation programming. (2 Lec., 4 Lab.)
|
GAME 1394 Special Topics in Animation, Interactive Technology, Video Graphics and Special Effects (3)
This is a WECM Course Number. Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (2 Lec., 4 Lab.)
|
GAME 1403 Introduction to Game Design and Development (4)
This is a WECM Course Number. Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. (3 Lec., 4 Lab.)
|
GAME 1404 Level Design (4) New course added June 1, 2010
This is a WECM Course Number. Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. (3 Lec., 4 Lab.)
|
GAME 1406 Design and Creation of Games (4)
This is a WECM Course Number. Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design. (3 Lec., 3 Lab.)
|
GAME 1409 Introduction to Animation Programming (4)
This is a WECM Course Number. Mathematical elements and algorithms involved in basic animation. Includes generating graphics, viewing 3-D environments such as visible line detection and 3-D surfaces, image processing techniques, and special effects. (3 Lec., 4 Lab.)
|
GAME 1436 Introduction to 3D Game Modeling (4) New course added June 1, 2010
This is a WECM Course Number. Architectural spaces and modeling in a real-time game editor. Includes techniques for building, texturing, and lighting a game level to function in realtime. (3 Lec., 4 Lab.)
|
GAME 1494 Special Topics in Animation, Interactive Technology, Video Graphics and Special Effects (4)
This is a WECM Course Number. Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (3 Lec., 4 Lab.)
|
GAME 2319 Game Engine (3) New course added June 1, 2010
This is a WECM Course Number. Prerequisite: GAME 1343 or instructor approval. Commercial and open source gaming engines. Includes discussions and recommendations for game engines to fit industry specifications. (2 Lec., 4 Lab.)
|
GAME 2342 Game Development Using C++ (3)
This is a WECM Course Number. Prerequisite: COSC 1437 or instructor approval. Skill development in C++ programming for games and simulations. Examines real-world C++ development issues. (2 Lec., 4 Lab.)
|
GAME 2347 Advanced Game Programming (3) New course added June 1, 2010
This is a WECM Course Number. Prerequisite: GAME 1343 or instructor approval. Optimization of student-created games. Includes performance tuning, debugging, designing for test, software architecture design, object-oriented practices for game play, asset management, and coding best practices. (2 Lec., 4 Lab.)
|
GAME 2419 Game Engine (4) New course added June 1, 2010
This is a WECM Course Number. Prerequisite: GAME 1443 or instructor approval. Commercial and open source gaming engines. Includes discussions and recommendations for game engines to fit industry specifications. (3 Lec., 4 Lab.)
|
GAME 2433 Game and Simulation Programming III (4)
This is a WECM Course Number. Prerequisite: GAME 1459 or instructor approval. Advanced applications of game and simulation programming techniques. Includes advanced rendering techniques and BSDP trees. Incorporates shadowing, lighting, collision detection, and 3-D animation and motion. (3 Lec., 4 Lab.)
|
GAME 2447 Advanced Game Programming (4) New course added June 1, 2000
This is a WECM Course Number. Prerequisite: GAME 1443 or instructor approval. Optimization of student-created games. Includes performance tuning, debugging, designing for test, software architecture design, object-oriented practices for game play, asset management, and coding best practices. (3 Lec., 4 Lab.)
|