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2010 - 2011 Catalog (Archived)
Course Descriptions for GAME

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GAME 1336 (3 Credit Hours) New course added June 1, 2010
Offered at BHC, CVC, EFC, ECC, MVC.

Introduction to 3D Game Modeling
This is a WECM Course Number.
Course Description: Architectural spaces and modeling in a real-time game editor. Includes techniques for building, texturing, and lighting a game level to function in realtime. (2 Lec., 4 Lab.)

GAME 1404 (4 Credit Hours) New course added June 1, 2010
Offered at BHC, CVC, EFC, ECC, MVC.

Level Design
This is a WECM Course Number.
Course Description: Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. (3 Lec., 4 Lab.)

GAME 1436 (4 Credit Hours) New course added June 1, 2010
Offered at BHC, CVC, EFC, ECC, MVC.

Introduction to 3D Game Modeling
This is a WECM Course Number.
Course Description: Architectural spaces and modeling in a real-time game editor. Includes techniques for building, texturing, and lighting a game level to function in realtime. (3 Lec., 4 Lab.)

GAME 2319 (3 Credit Hours) New course added June 1, 2010
Offered at BHC, CVC, EFC, ECC, MVC.

Game Engine
This is a WECM Course Number.
Prerequisite: GAME 1343 or instructor approval.
Course Description: Commercial and open source gaming engines. Includes discussions and recommendations for game engines to fit industry specifications. (2 Lec., 4 Lab.)

GAME 2347 (3 Credit Hours) New course added June 1, 2010
Offered at BHC, CVC, EFC, ECC, MVC.

Advanced Game Programming
This is a WECM Course Number.
Prerequisite: GAME 1343 or instructor approval.
Course Description: Optimization of student-created games. Includes performance tuning, debugging, designing for test, software architecture design, object-oriented practices for game play, asset management, and coding best practices. (2 Lec., 4 Lab.)

GAME 2419 (4 Credit Hours) New course added June 1, 2010
Offered at BHC, CVC, EFC, ECC, MVC.

Game Engine
This is a WECM Course Number.
Prerequisite: GAME 1443 or instructor approval.
Course Description: Commercial and open source gaming engines. Includes discussions and recommendations for game engines to fit industry specifications. (3 Lec., 4 Lab.)

GAME 2447 (4 Credit Hours) New course added June 1, 2000
Offered at BHC, CVC, EFC, ECC, MVC.

Advanced Game Programming
This is a WECM Course Number.
Prerequisite: GAME 1443 or instructor approval.
Course Description: Optimization of student-created games. Includes performance tuning, debugging, designing for test, software architecture design, object-oriented practices for game play, asset management, and coding best practices. (3 Lec., 4 Lab.)


Academic Courses
Designated by the Texas Higher Education Coordinating Board for transfer among community colleges and state public four year colleges and universities as freshman and sophomore general education courses.

WECM Courses
Designated by the Texas Higher Education Coordinating Board as workforce education (technical) courses offered for credit and CEUs (Continuing Education Units). While these courses are designed to transfer among state community colleges, they are not designed to automatically transfer to public four year colleges and universities.