Course Description Index | Degree Plans
Course Description Help Screen
GAME 1306 (3 Credit Hours)
Offered at BHC, CVC
Design and Creation of Games
This is a WECM Course Number.
Course Description: Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design. (2 Lec., 4 Lab.)
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GAME 1309 (3 Credit Hours)
Offered at BHC, CVC, MVC, RLC
Introduction to Animation Programming
This is a WECM Course Number.
Course Description: Mathematical elements and algorithms involved in basic animation. Includes generating graphics, viewing 3-D environments such as visible line detection and 3-D surfaces, image processing techniques, and special effects. (2 Lec., 4 Lab.)
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GAME 1336 (3 Credit Hours)
Offered at BHC, CVC
Introduction to 3D Game Modeling
This is a WECM Course Number.
Course Description: Architectural spaces and modeling in a real-time game editor. Includes techniques for building, texturing, and lighting a game level to function in realtime. (2 Lec., 4 Lab.)
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GAME 1343 (3 Credit Hours)
Offered at BHC, CVC, RLC
Game and Simulation Programming I
This is a WECM Course Number. Prerequisite: ITSE 1307 or instructor approval.
Course Description: Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics. (2 Lec., 4 Lab.)
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GAME 1359 (3 Credit Hours)
Offered at BHC, CVC, ECC, RLC
Game and Simulation Programming II
This is a WECM Course Number. Prerequisite: GAME 1343 or instructor approval.
Course Description: Design and development of game and simulation programs including user interface design, mathematical elements, image and file structure, and software development techniques. (2 Lec., 4 Lab.)
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GAME 1394 (3 Credit Hours)
Offered at BHC, CVC, ECC, RLC
Special Topics in Animation, Interactive Technology, Video Graphics and Special Effects
This is a WECM Course Number.
Course Description: Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (2 Lec., 4 Lab.)
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GAME 1403 (4 Credit Hours)
Offered at BHC, CVC, ECC
Introduction to Game Design and Development
This is a WECM Course Number.
Course Description: Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. (3 Lec., 4 Lab.)
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GAME 1404 (4 Credit Hours)
Offered at BHC, CVC
Level Design
This is a WECM Course Number.
Course Description: Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. (3 Lec., 4 Lab.)
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GAME 1406 (4 Credit Hours)
Offered at BHC, CVC
Design and Creation of Games
This is a WECM Course Number.
Course Description: Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design. (3 Lec., 3 Lab.)
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GAME 1409 (4 Credit Hours)
Offered at BHC, CVC, ECC, MVC
Introduction to Animation Programming
This is a WECM Course Number.
Course Description: Mathematical elements and algorithms involved in basic animation. Includes generating graphics, viewing 3-D environments such as visible line detection and 3-D surfaces, image processing techniques, and special effects. (3 Lec., 4 Lab.)
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GAME 1436 (4 Credit Hours)
Offered at BHC, CVC
Introduction to 3D Game Modeling
This is a WECM Course Number.
Course Description: Architectural spaces and modeling in a real-time game editor. Includes techniques for building, texturing, and lighting a game level to function in realtime. (3 Lec., 4 Lab.)
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GAME 1443 (4 Credit Hours)
Offered at BHC, CVC, RLC
Game and Simulation Programming I
This is a WECM Course Number. Prerequisite: ITSE 1407 or instructor approval.
Course Description: Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics. (3 Lec., 4 Lab.)
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GAME 1459 (4 Credit Hours)
Offered at BHC, CVC
Game and Simulation Programming II
This is a WECM Course Number. Prerequisite: GAME 1443 or instructor approval.
Course Description: Design and development of 2-D game and simulation programs including user interface design, mathematical elements, image and file structure, and software development techniques. Introduces the basics of 3-D graphics related to game and simulation programming. (3 Lec., 4 Lab.)
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GAME 1494 (4 Credit Hours)
Offered at BHC, CVC, ECC
Special Topics in Animation, Interactive Technology, Video Graphics and Special Effects
This is a WECM Course Number.
Course Description: Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (3 Lec., 4 Lab.)
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GAME 2319 (3 Credit Hours)
Offered at BHC, CVC
Game Engine
This is a WECM Course Number. Prerequisite: GAME 1343 or instructor approval.
Course Description: Commercial and open source gaming engines. Includes discussions and recommendations for game engines to fit industry specifications. (2 Lec., 4 Lab.)
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GAME 2347 (3 Credit Hours)
Offered at BHC, CVC
Advanced Game Programming
This is a WECM Course Number. Prerequisite: GAME 1343 or instructor approval.
Course Description: Optimization of student-created games. Includes performance tuning, debugging, designing for test, software architecture design, object-oriented practices for game play, asset management, and coding best practices. (2 Lec., 4 Lab.)
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GAME 2353 (3 Credit Hours)
Offered at BHC, CVC
OpenGL Programming II
This is a WECM Course Number. Prerequisite: GAME 1349 or instructor approval.
Course Description: Vector tools for graphics, transformation of objects, modeling shapes with polygon meshes, 3-D viewing, rendering faces for realism, and color theory for game and simulation programming. (2 Lec., 4 Lab.)
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GAME 2419 (4 Credit Hours)
Offered at BHC, CVC, EFC
Game Engine
This is a WECM Course Number. Prerequisite: GAME 1443 or instructor approval.
Course Description: Commercial and open source gaming engines. Includes discussions and recommendations for game engines to fit industry specifications. (3 Lec., 4 Lab.)
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GAME 2447 (4 Credit Hours)
Offered at BHC, CVC
Advanced Game Programming
This is a WECM Course Number. Prerequisite: GAME 1443 or instructor approval.
Course Description: Optimization of student-created games. Includes performance tuning, debugging, designing for test, software architecture design, object-oriented practices for game play, asset management, and coding best practices. (3 Lec., 4 Lab.)
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Academic Courses
Designated by the Texas Higher Education Coordinating Board for transfer among community colleges and state public four year colleges and universities as freshman and sophomore general education courses.
WECM Courses
Designated by the Texas Higher Education Coordinating Board as workforce education (technical) courses offered for credit and CEUs (Continuing Education Units). While these courses are designed to transfer among state community colleges, they are not designed to automatically transfer to public four-year colleges and universities.
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