2022 - 2023 Catalog
Course Descriptions for GAME
Course Number: GAME 1306 (3 Credit Hours) Reinstated course added May 5, 2022
Listed by Campus(es): BHC, CVC, EFC, ECC, MVC, NLC, RLC
Course Description: Introduction to game and simulation development. Includes an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and that motivate game design. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, CVC, EFC, ECC, MVC, NLC, RLC
Course Title: Design and Creation of Games
This is a WECM Course Number.Course Description: Introduction to game and simulation development. Includes an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and that motivate game design. (2 Lec., 4 Lab.)
Course Number: GAME 1334 (3 Credit Hours) New course added May 4, 2022
Listed by Campus(es): BHC, CVC, EFC, ECC, MVC, NLC, RLC
Course Description: Introduces tools and techniques used in the creation of assets for a game engine. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, CVC, EFC, ECC, MVC, NLC, RLC
Course Title: Video Game Art I
This is a WECM Course Number.Course Description: Introduces tools and techniques used in the creation of assets for a game engine. (2 Lec., 4 Lab.)
Course Number: GAME 1373 (3 Credit Hours) New course added May 4, 2022
Listed by Campus(es): BHC, CVC, EFC, ECC, MVC, NLC, RLC
Prerequisite Recommended: GAME 1303.
Course Description: Introduction to development of virtual and augmented reality environments and interactions. Emphasis on foundational understanding and conversational fluency in underlying principles of VR/AR technologies. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, CVC, EFC, ECC, MVC, NLC, RLC
Course Title: Virtual and Augmented Reality Development
This is a Local Need Course.Prerequisite Recommended: GAME 1303.
Course Description: Introduction to development of virtual and augmented reality environments and interactions. Emphasis on foundational understanding and conversational fluency in underlying principles of VR/AR technologies. (2 Lec., 4 Lab.)
Course Number: GAME 1394 (3 Credit Hours)
Listed by Campus(es): BHC, ECC, RLC
Course Description: Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, ECC, RLC
Course Title: Special Topics in Animation, Interactive Technology, Video Graphics and Special Effects
This is a WECM Course Number.Course Description: Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (2 Lec., 4 Lab.)
Course Number: GAME 1403 (4 Credit Hours)
Listed by Campus(es): BHC, ECC
Course Description: Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. This course is cross-listed as GAME 1303. The student may register for either GAME 1303 or GAME 1403 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
Listed by Campus(es): BHC, ECC
Course Title: Introduction to Game Design and Development
This is a WECM Course Number.Course Description: Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. This course is cross-listed as GAME 1303. The student may register for either GAME 1303 or GAME 1403 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
Course Number: GAME 1409 (4 Credit Hours)
Listed by Campus(es): BHC, ECC
Course Description: Mathematical elements and algorithms involved in basic animation. Includes generating graphics, viewing 3-D environments such as visible line detection and 3-D surfaces, image processing techniques, and special effects. This course is cross-listed as GAME 1309. The student may register for either GAME 1309 or GAME 1409 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
Listed by Campus(es): BHC, ECC
Course Title: Introduction to Animation Programming
This is a WECM Course Number.Course Description: Mathematical elements and algorithms involved in basic animation. Includes generating graphics, viewing 3-D environments such as visible line detection and 3-D surfaces, image processing techniques, and special effects. This course is cross-listed as GAME 1309. The student may register for either GAME 1309 or GAME 1409 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
Course Number: GAME 1494 (4 Credit Hours)
Listed by Campus(es): BHC, ECC
Course Description: Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (3 Lec., 4 Lab.)
Listed by Campus(es): BHC, ECC
Course Title: Special Topics in Animation, Interactive Technology, Video Graphics and Special Effects
This is a WECM Course Number.Course Description: Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (3 Lec., 4 Lab.)
Course Number: GAME 2309 (3 Credit Hours) New course added May 4, 2022
Listed by Campus(es): BHC, CVC, EFC, ECC, MVC, NLC, RLC
Prerequisite Recommended: GAME 1334.
Course Description: Create art assets; integrate assets into game engine; and execute advanced concepts of graphic objects. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, CVC, EFC, ECC, MVC, NLC, RLC
Course Title: Video Game Art II
This is a WECM Course Number.Prerequisite Recommended: GAME 1334.
Course Description: Create art assets; integrate assets into game engine; and execute advanced concepts of graphic objects. (2 Lec., 4 Lab.)
Course Number: GAME 2333 (3 Credit Hours) Reinstated course added May 5, 2022
Listed by Campus(es): BHC, CVC, EFC, ECC, MVC, NLC, RLC
Course Description: Introduction to game and simulation development. Includes an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and that motivate game design. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, CVC, EFC, ECC, MVC, NLC, RLC
Course Title: Game and Simulation Programming III
This is a WECM Course Number.Course Description: Introduction to game and simulation development. Includes an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and that motivate game design. (2 Lec., 4 Lab.)
Course Number: GAME 2336 (3 Credit Hours) Reinstated course added May 5, 2022
Listed by Campus(es): BHC, CVC, EFC, ECC, MVC, NLC, RLC
Prerequisite Recommended: GAME 1303.
Course Description: Advanced application of lighting, shading, and texture techniques to increase system performance for digital games and simulation models. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, CVC, EFC, ECC, MVC, NLC, RLC
Course Title: Lighting, Shading, and Texture
This is a WECM Course Number.Prerequisite Recommended: GAME 1303.
Course Description: Advanced application of lighting, shading, and texture techniques to increase system performance for digital games and simulation models. (2 Lec., 4 Lab.)
Course Number: GAME 2342 (3 Credit Hours)
Listed by Campus(es): BHC, CVC, EFC, ECC, MVC, NLC, RLC
Prerequisite Recommended: COSC 1437 or instructor approval.
Course Description: Skill development in C++ programming for games and simulations. Examines real-world C++ development issues. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, CVC, EFC, ECC, MVC, NLC, RLC
Course Title: Game Development Using C++
This is a WECM Course Number.Prerequisite Recommended: COSC 1437 or instructor approval.
Course Description: Skill development in C++ programming for games and simulations. Examines real-world C++ development issues. (2 Lec., 4 Lab.)
Course Number: GAME 2374 (3 Credit Hours) New course added May 4, 2022
Listed by Campus(es): BHC, CVC, EFC, ECC, MVC, NLC, RLC
Prerequisite Recommended: GAME 1303.
Course Description: Introduction to the concepts and fundamentals of game production. The course covers game production, management, marketing, and financials. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, CVC, EFC, ECC, MVC, NLC, RLC
Course Title: Game Production
This is a Local Need Course.Prerequisite Recommended: GAME 1303.
Course Description: Introduction to the concepts and fundamentals of game production. The course covers game production, management, marketing, and financials. (2 Lec., 4 Lab.)
ACGM (Lower-Division Academic Course Guide Manual) Courses
WECM (Workforce Education Course Manual) Courses
Designated by the Texas Higher Education Coordinating Board for general academic transfer among community, state, and technical colleges in Texas; and state public four-year colleges and universities as freshman and sophomore general education courses.
WECM (Workforce Education Course Manual) Courses
Designated by the Texas Higher Education Coordinating Board as workforce education (technical) courses offered for credit and CEUs (Continuing Education Units). While these courses are designed to transfer among state community colleges, they are not designed to automatically transfer to public four-year colleges and universities.